the Nathar

Opportunists and wanderers, the Nathar crisscross the globe and make their homes on the roads. Looked down upon by the majority of people, nevertheless they always seem to be around. Their raucous adventures are the stuff of bard-song and their experiences fill the books of sages the world around.

Personality: The Nathar are possessed of an incurable wanderlust. After spending too long in the same place their feet begin to itch and they once more set out upon that dusty road. They don’t know why, perhaps it is a desire for a better place. Perhaps they want to see what is around the corner. Perhaps they live short, meaningless lives in which wandering is the only way to instill some purpose. Whatever the reason, the Nathar are incurably optimistic wanderers. They usually spend a few days, weeks, or months, in a place performing odd jobs (or adventures) before moving on. This has perpetually placed them at the bottom of society, as the people who do the jobs no one else wants to. Furthermore they have a reputation as harbingers of doom (since they are usually the first to bring bad news to a small community), as bringers of bad luck (since any bad event that just happens to coincide with their arrival is blamed on them), and carriers of disease (they have filthy habits that breed diseases they are themselves immune to).

Physical Description: They look like the pictoor (Rezurbeks from Mythic Races)

Alignment: Nathar tend towards the Chaotic and Neutral

Effects of War: The Nathar originally assisted the Kaelra in their drive to conquer Dagat. For they had seen the problems and bloodshed that the current tangle of races and nations had made. They had seen the decline of the strong hand of the Sorvanni. Roads that, 100 years ago, a virgin had been able to walk naked at night and come out unharmed now not even armed caravans could pass safely. In their optimism they assumed the Kaelra would be as benign as the Sorvanni, but stronger, and they acted as spies and informants for the Kaelra. However when the oppressions and massacres began they were bitterly disabused. The Kaelra turned on those who had welcomed them, who had helped them, and paid them the traitor’s price. Some of the Nathar tried to join the resistance but were spurned and oft-times killed by those they had betrayed. The majority of the Nathar wandered into the wilds and congregated at large camps where they conspired to build large ships that would let them flee the mess they had created. As the War of Daggers lengthened there was no longer the luxury of hate amongst the Dagati. When the Nathar camps came under attack in the 5 years of the war it was the resistance forces who finally showed themselves to defend the camps. These camps became fortresses, bastions of the resistance. They held out, supplied by magic, under near-continual siege for 5 years. During the war of Earth it was the vast Nathar fleets that carried refugees from every corner of the world to the New World. Without these ships many would have died who instead lived. However, upon landing the Nathar almost immediately scattered to the four winds, leaving behind their ships and supplies for the refugees whom they had saved. Then during the first winter of the colonies it was they who scouted out sources of water, hunted for food, and bargained with the natives. However since they lived off the wild, and didn’t do the backbreaking labor of building and farming they only won contempt. They have since gotten the reputation of parasites. The story is wildly told of how they betrayed their homeland, then were saved when they were under attack, then they were graciously allowed aboard fleeing vessels, and when they finally got to the New World they did none of the work and only lived off of others. This perception has survived to this day.

Nathar Lands: Nathar have no lands but individual Nathar may have homes or bases from which they operate. There are also Nathar waymeets, which are meeting places along the road in which there are always a few Nathar congregating.

Religion: Nathar worship Majendie the Wanderer. Although their wandering lifestyle would seem to preclude it they do in fact establish temples to her. Although these temples are often simple affairs, they are old, and are populated with the trophies and souvenirs of the travels of thousands of Nathar.

Language: Nathar is a patois of all the languages a Nathar knows. Thus when speaking in Nathar although they can understand each other all Nathar seem exotic and foreign to one another. Thus the language is changing even faster than most as words are added from all vocabularies and are passed through the Nathar community. Any person who knows more than 6 languages can understand Nathar. No one can actually learn Nathar by itself however. Not even Nathar.

Names:

Accent: Southern

Adventurers: All Nathar are adventurers of some kind or another, usually rogues or warriors. But the other classes, with the exception of paladins, are reasonably common. Most Nathar love to have money, but aren’t willing to spend the effort to earn or steal it, which means that they tend not to expend much energy on adventuring. Those who break this mold are the true Nathar adventurers.

Notable Rituals: Home Shrine – Every Nathar has a home shrine, a specific shrine at which they were first named by their parents. It is every Nathar’s duty to make a pilgrimage back to his home shrine every two years, preferably on the

Nathar Racial Traits